探索交互式推荐系统中用户偏好的不确定性场景

N. Silva, Thiago Silva, Henrique Hott, Yan Ribeiro, A. Pereira, Leonardo Rocha
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引用次数: 0

摘要

交互式推荐系统通过上下文强盗模型在不同的娱乐领域发挥了至关重要的作用。尽管目前取得了进步,但它们的个性化水平仍然直接与先前可获得的用户信息有关。然而,至少有两种情况下用户的偏好是不确定的:(1)当用户第一次加入时,(2)当系统由于先前的误导性假设而不断做出错误的建议时。在这项工作中,我们引入了主动学习理论的概念来减轻这种情况的影响。我们修改了三个传统的土匪,在观察到不确定场景时,推荐具有更高潜力的项目以获得更多的用户信息,而不会降低模型的准确性。我们的实验表明,修改后的模型通过增加长期累积奖励来优于所有基线。此外,反事实评估证实,这种改进并不仅仅是由于离线数据集的偏见而实现的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring Scenarios of Uncertainty about the Users' Preferences in Interactive Recommendation Systems
Interactive Recommender Systems have played a crucial role in distinct entertainment domains through a Contextual Bandit model. Despite the current advances, their personalisation level is still directly related to the information previously available about the users. However, there are at least two scenarios of uncertainty about the users' preferences over their journey: (1) when the user joins for the first time and (2) when the system continually makes wrong recommendations because of prior misleading assumptions. In this work, we introduce concepts from the Active Learning theory to mitigate the impact of such scenarios. We modify three traditional bandits to recommend items with a higher potential to get more user information without decreasing the model's accuracy when an uncertain scenario is observed. Our experiments show that the modified models outperform all baselines by increasing the cumulative reward in the long run. Moreover, a counterfactual evaluation validates that such improvements were not simply achieved due to the bias of offline datasets.
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