UrbanVG:一个鼓励游戏化的城市菜园平台

Mateus T. Kawazoe, André G. Lauer, N. B. F. Silva
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引用次数: 1

摘要

城市菜园是城市景观中用于社区或个人种植食物的空间。它对城市有几个好处,因为它提高了环境意识,可以在社区中建立社会联系,尽管它是一种可持续生产食物的方式。它的使用也可以利用物联网(IoT)范式,一些研究建议用湿度、亮度和温度传感器监测城市花园。然而,它们大多侧重于种植的自动化。与此不同的是,本文旨在提出一个利用游戏化技术设计的Web平台来激励城市园林的发展。游戏化是为了通过用户之间的竞争和奖励制度来鼓励志愿者工作。此外,该系统还允许用户传播有关植物种植的信息,用户可以根据其交互获得经验点。此外,结果还显示了一个用于验证平台与ThingSpeak集成的实验设置,以允许用户跟踪他们的传感器数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
UrbanVG: A Gamification Encouraging Urban Vegetable Garden Platform
Urban vegetable gardens are spaces in urban landscapes devoted to cultivating food by communities or individuals. It has several advantages to cities since it improves environmental awareness and can create social ties in communities, despite being a sustainable way to produce food. Its use can also take advantage of the Internet of Things (IoT) paradigm, with several studies proposing the monitoring of urban gardens with humidity, luminosity, and temperature sensors. However, most of them focus on the automation of the cultivation. Differently, this paper aims to present a Web platform designed with gamification techniques to incentive urban garden development. The gamification is applied to encourage volunteer work through competitiveness among users and a reward system. Moreover, the system also enables disseminating information about plant cultivation by the users that receive experiences points based on its interaction. Moreover, the results show an experimental setup developed to validate the platform integration with ThingSpeak to allow users to follow their sensor data.
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