游戏托福类App信息系统

Albertus Dwiyoga Widiantoro, E. M. Dukut, Cecilia Titiek Murniati
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引用次数: 0

摘要

教育类游戏在学生中很流行。游戏可以用来支持学生的学习。完成托福考试的困难可以通过做类似于实际测试条件的游戏练习来帮助解决。托福的学习方法,同时玩游戏成为一个有趣的项目,看看学生如何利用游戏的经验,掌握做托福所需的技能。在这项研究中,我们创建了一个移动教育游戏应用程序来了解托福考试,它有许多特点。Tommy & Pokina托福类应用游戏是一款旨在提高学生托福能力的游戏。将学生的托福成绩看作是游戏玩家,将游戏与信息系统相结合,便于教师快速获取信息。这篇文章分享了信息系统如何帮助快速和良好地管理学生的托福成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Information System for Game TOEFL like App
Educative games are trending among students. Games can be used to support student learning. Difficulties in completing a TOEFL (Test of English as a Foreign Language) can be helped by doing game exercises that are similar to the actual test conditions. The TOEFL learning method while playing the game becomes an interesting project, to see how students can use the game experience to master the skills needed for doing a TOEFL. In this study a mobile educative game application is created to understand the TOEFL test that has many features. The Tommy & Pokina TOEFL-Like App Game is one game that is expected to be used to improve students' TOEFL abilities. In seeing the results of the students' TOEFL as game players, the integration of games with information systems makes it easy for teachers to get the information quickly. This article shares how the information system help facilitate fast and good data management of the students' TOEFL results.
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