强化学习在传统电子游戏中的表现

Yuanxi Sun
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引用次数: 1

摘要

强化学习是一种基于接收特定环境的奖励和反馈来学习和更新模型的模型结构。在最近的研究中,强化学习已被证明在一个定义良好或模拟的环境中非常有效地识别解决给定问题的最佳策略。这项工作测试了几个深度强化学习模型结构在经典电子游戏Flappy bird上的性能。这个项目想进一步分析不同设置的深度Q网络和策略梯度模型的性能,看看不同的模型结构如何影响训练速度、精度和效率。笔者发现,在所有深度学习模型中,Double DQN模型的得分是最好的,而Q-table模型由于环境比较简单,通过适当的特征提取方法可以获得更好的分数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performance of Reinforcement Learning on Traditional Video Games
Reinforcement learning is a model structure that learns and updates the model based on receiving the reward and feedback of certain environments. In recent researches, reinforcement learning has been shown to be very effective in a well- defined or simulated environment to identify optimal strategies for solving given problems. This work test the performance of several Deep Reinforcement Learning model structures on a classic video game, Flappy bird. This project wants to further analyze the performance of different settings of deep Q networks and policy gradient models, to see how different model structures affect the training speed, accuracy, and efficiency. The author has found that the Double DQN model can achieve the best score among all deep learning models, whereas the Q-table model can achieve a better score with a proper feature extraction method, as the environment is rather simple.
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