rezzles:通过触屏谜题吸引用户留存率

N. Kovacevic, M. Weerasinghe, J. A. Deja
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引用次数: 0

摘要

文本来源为读者提供的信息有限,这可能会让人印象不深,并可能降低参与度。已经引入了增强方法来更引人入胜地呈现信息,并显示出支持信息保留的潜力。在这项研究中,我们通过使用交互式触摸屏视觉元素(如拼图)来进一步探究这一机会。我们提供了Retzzles,用户可以在其中解决应用于旅游用例的谜题。为了评估这一点,我们将对30名参与者进行一项主题内研究,以确定这些因素是否会促进参与度,从而支持信息保留。我们的初步研究结果揭示了使用触屏显示器进行互动的一些观点,但仍有待进一步研究。我们希望更多地讨论在其他类似的学习场景中使用交互式屏幕。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Retzzles: Engaging Users towards Retention through Touchscreen Puzzles
Textual sources provide limited information to their readers which could be underwhelming and may reduce engagement. Augmentation approaches have been introduced to present information more engagingly and have shown the potential in supporting information retention. In this research, we inquire further into this opportunity through the use of interactive touchscreen visual elements such as puzzle pieces. We present Retzzles, where users get to solve puzzles applied in a tourist use-case. To evaluate this, we will do a within-subject study with participants n = 30 to determine whether such elements promote engagement which thereby supports information retention. Our preliminary findings shed light on some perspectives on the use of touchscreen displays for engagement but are subject to further investigation. We contribute to more discussions on the use of interactive screens in other similar learning scenarios.
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