基于步行的虚拟现实运动技术设计分类

Mahdi Nabiyouni, D. Bowman
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引用次数: 30

摘要

设计师们还没有找到一个完全通用和有效的解决方案来解决在大型或无限的虚拟环境中行走的问题。基于步行的运动技术的详细分类将有助于更好地理解、分析和设计虚拟现实(VR)的步行技术。我们提出了一个分类法,可以帮助设计师和研究人员调查运动技术的基本组成部分。研究人员可以通过从这个分类的组成部分中做出选择来创造新的运动技术,分析和改进现有的技术,或者使用我们提出的组织进行实验来详细评估运动技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Taxonomy for Designing Walking-based Locomotion Techniques for Virtual Reality
Designers have yet to find a fully general and effective solution to solve the problem of walking in large or unlimited virtual environments. A detailed taxonomy of walking-based locomotion techniques would be beneficial to better understand, analyze, and design walking techniques for virtual reality (VR). We present a taxonomy that can help designers and researchers investigate the fundamental components of locomotion techniques. Researchers can create novel locomotion techniques by making choices from the components of this taxonomy, analyze and improve existing techniques, or perform experiments to evaluate locomotion techniques in detail using the organization we present.
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