帮助多媒体应用程序作者和表示引擎开发人员的架构

R. C. M. Santos, M. Moreno, L. Soares
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引用次数: 3

摘要

本文提出了一种用于监视多媒体声明性应用程序的表示的体系结构,提供关于变量状态、对象属性、媒体表示时间等方面的反馈。遵循建议架构的监控工具能够检测出视觉问题是由编程错误还是由玩家故障引起的。该体系结构提供了一种独立于多媒体应用程序开发中使用的声明性语言的通信协议。其主要目标是提供一个开放的通用架构,以帮助多媒体应用程序作者和表示引擎开发人员。作为架构使用的一个示例,本文还介绍了一个集成到图形用户界面中的监控工具,该界面是为ITU-T Ginga-NCL中间件的参考实现开发的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An architecture to assist multimedia application authors and presentation engine developers
This paper presents an architecture for monitoring the presentation of multimedia declarative applications, providing feedback about variables states, object properties, media presentation times, among others. Monitoring tools that follow the proposed architecture are able to detect if visual problems are being caused by programming errors or by player malfunctioning. The architecture presents a communication protocol designed to be independent of the declarative language used in the development of multimedia applications. The main goal is to provide an open and generic architecture that can assist multimedia application authors and presentation engine developers. As an example of the architecture use, the paper also presents a monitoring tool integrated into a graphical user interface developed for the ITU-T reference implementation of the Ginga-NCL middleware.
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