FlexTorque:在虚拟现实中实现真实物理交互的创新触觉界面

D. Tsetserukou, Katsunari Sato, Alena Neviarouskaya, N. Kawakami, S. Tachi
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引用次数: 11

摘要

由施加在身体上的力产生的动觉刺激被关节、肌腱和肌肉中的机械感受器感知。当人的手拿着重物时,它的重量会在手腕、肘关节和肩关节产生扭矩。每块肌肉在关节处产生一个扭矩,这是它的收缩力和它在关节处的力臂的乘积。FlexTorque背后的想法是重现人类肌肉结构,使我们能够进行灵巧的操作和互动。其结果是一种可穿戴的触觉界面,可以向人类手臂呈现真实的动觉刺激。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
FlexTorque: innovative haptic interface for realistic physical interaction in virtual reality
Kinesthetic stimulations, produced by forces exerted on the body, are sensed by mechano-receptors in the joints, tendons, and muscles. When a human hand holds a heavy object, its weight produces torques in the wrist, elbow, and shoulder joint. Each muscle generates a torque at a joint that is the product of its contractile force and its moment arm at that joint. The idea behind FlexTorque is to reproduce human muscle structures that allow us to perform dexterous manipulations and interactions. The result is a wearable haptic interface that presents realistic kinesthetic stimulus to the human arm.
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