欢呼噩梦:血源的音乐,声音和物质

The Soundtrack Pub Date : 2020-08-01 DOI:10.1386/TS_00003_1
Alexander Kolassa
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引用次数: 0

摘要

本文将调查2015年的电子游戏《Bloodborne》中音乐和声音的使用,探讨游戏的难度美学和极致主义是如何对挣扎中的玩家产生破坏性影响的。特别是,它专注于配乐如何弱化游戏结构中不断升级的怪物boss战斗。将“哥特式”和“怪异”的恐怖比喻与音乐现代主义的技巧相结合,这些合成的“音乐怪物”令人不安地向新的怪异物质姿态迈进,挑战声音和图像之间的简单区别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hail the nightmare: Music, sound and materiality in Bloodborne
This article investigates the usage of music and sound in the 2015 video game Bloodborne, exploring how the game’s aesthetics of difficulty and maximalism exert a disruptive influence for a struggling player. In particular, it focuses on how the soundtrack attenuates the series of escalating monster boss battles around which the game is structured. Combining ‘Gothic’ and ‘Weird’ horror tropes with the techniques of musical modernism, these composite ‘musical monsters’ gesture, disturbingly, towards new kinds of monstrous materialities that challenge a simple distinction between sound and image.
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