谁赢了?无障碍模拟游戏与课堂模块的比较

D. Kletenik, R. Adler
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引用次数: 1

摘要

在可访问性方面培训未来的软件开发人员是非常必要的,而残疾模拟是吸引学生的有力方法。在这项工作中,我们评估了残疾模拟游戏对学生移情和设计选择的影响。为此,我们招募了124名学生,并将他们随机分为两组:一组学生玩模拟游戏,另一组学生通过视频讲座和阅读来学习无障碍主题。虽然无障碍讲座和阅读有效地激发了学生对残疾人的同情,但效果是短暂的;相比之下,模拟激发了对残疾人更大、更持久的同情和考虑。然而,应该做更多的工作来确定这些收益是否会影响学生在实践中融入残疾人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Who Wins? A Comparison of Accessibility Simulation Games vs. Classroom Modules
There is a great need to train future software developers in accessibility, and disability simulations can be a powerful way to engage students. In this work, we evaluate the effects of disability simulation games on student empathy and design choices. To do this we recruited 124 students and randomized them into two conditions: students playing simulation games and a control group of students who learned accessibility topics through a video lecture and readings. Although the accessibility lecture and readings were effective at inspiring student empathy towards people with disabilities, the effects were short-lived; in contrast, the simulations inspired greater and longer-lasting empathy and consideration of people with disabilities. However, more work should be done to determine whether these gains influence students' inclusion of people with disabilities in practice.
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