学术游戏开发中的结构不匹配

Gal Fleissig, Morgan C. Evans, Avonelle Wing, Jessica Hammer
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引用次数: 1

摘要

在本文中,我们将分享来自数字游戏《Bloomwood Stories: Block Party》的学术游戏开发挑战[4]。我们将介绍这款游戏的主要特征,以及它所基于的理论和转变目标。然后我们将描述我们的游戏开发过程(游戏邦注:这一过程持续了将近2年)以及每个阶段所包含的内容。在这个过程中,我们发现了许多游戏开发与学术之间的结构性偏差问题。因此,我们分享我们在这个领域观察到的挑战,我们用来解决这些挑战的策略,以及团队如何在未来减轻这些挑战的想法。最后,我们将分享在学术环境中开发游戏所带来的机遇,以及这两种机构环境如何能够相互补充。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Structural Mismatches in Academic Game Development
In this paper we share academic game development challenges from the digital game Bloomwood Stories: Block Party [4]. We introduce the main characteristics of our game, as well as the theories it is based on and its transformational goals. We then describe our game development process, which took place over nearly two years, and what each of its phases included. During this process, we observed many problems of structural misalignment between game development and academia. We therefore share the challenges we observed in this area, strategies we used to address them, and ideas for how teams might mitigate these challenges in the future. Finally, we share our vision of opportunities that arise from developing games in academic contexts, and how the two institutional contexts can come to complement one another.
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