教育工作者如何设计高等教育中的小组学习场景?

E. W. Oliveira, M. Borges
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引用次数: 3

摘要

协作学习过程并不总是有效的,而协作学习场景的设计不足是其不成功的主要原因之一。一个重要的问题是,设计CL场景是一项复杂的任务,因为它涉及到无数影响学习过程和学习结果的需求和约束。因此,CL场景的结构通常不恰当。本文特别感兴趣的是分析设计CL场景过程中固有的复杂性。它的目标是调查和获取有关教育者在教授本科课程时如何执行CL场景设计的信息。为了实现这一目标,我们定义了12条设计原则。此外,我们还进行了一项探索性研究(对30名大学教育工作者进行了半结构化访谈),并利用访谈的原理对访谈数据进行了分析。结果表明,一般来说,教育工作者对学习情景的设计不恰当——未能指定基本参数和过程,主要是关于指导学生的行动和评估他们的学习——因此,这表明需要为教育工作者提供适当和有用的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Educators Design Group Learning Scenarios in Higher Education?
Collaborative learning (CL) processes are not always effective and the inadequate design of CL scenarios is one of the main causes of their unsuccess. An essential problem is that designing CL scenarios is a complex task, since it involves countless requirements and constraints that affect learning process and hence learning outcomes. Consequently, CL scenarios are usually inappropriately structured. This paper is particularly interested in analyzing the complexities inherent to the process of designing CL scenarios. Its goal is to investigate and obtain information regarding how educators perform designing of CL scenarios while teaching an undergraduate course. In order to accomplish this, a set of 12 design principles was defined. Moreover, an exploratory study (semi-structured interviews with 30 educators of a university) was conducted and the principles were used to analyze the interviews' data. The results show that educators, in general, perform an inappropriate design of CL scenarios - failing to specify essential parameters and processes, mainly regarding the guidance of the students' actions and evaluation of their learning - therefore, indicating the need to provide educators with proper and useful guidance.
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