沉浸式虚拟环境中的交互式场景可视化,用于决策支持

Daniel Filonik, Amy Buchan, Lucy Ogden-Doyle, T. Bednarz
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引用次数: 0

摘要

本文描述了Sensorland的设计和实现,这是一个为支持现有政策制定框架而开发的沉浸式环境。特别是,我们的目标是可视化传感器系统在两种不同背景下的未来应用场景:(1)高度自动化的采矿环境,(2)自然灾害响应情况。为此,我们使用Unity 3D游戏引擎为HTC Vive创建了两个虚拟现实(VR)环境。最后,讨论了虚拟现实媒体为支持政策制定提供信息的机会和陷阱。我们对内容创建过程的未来发展提出了一些建议,并考虑了其在其他上下文中的适用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive scenario visualisation in immersive virtual environments for decision making support
This paper describes the design and implementation of Sensorland, an immersive environment developed to support an existing policy making framework. In particular, our aim was to visualise future application scenarios for sensor systems in two different contexts: (1) A highly automated mining environment, and (2) A natural disaster response situation. For this purpose, two virtual reality (VR) environments for HTC Vive were created using Unity 3D game engine. Finally, the opportunities and pitfalls of the VR medium for presenting information to support policy making are discussed. We make several recommendations for the future development of the content creation process, and consider its applicability in other contexts.
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