分析影响虚拟现实头戴式显示设备使用的因素

Azir Rezha Norizan, Mohd Hafiz Faizal Mohamad Kamil, Faridzatul Shahira Khalid
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引用次数: 0

摘要

虚拟现实(VR)头戴式显示器(HMD)在发展方面并不新鲜,但在商业化方面仍然很年轻。以前的各种研究都关注VR头显在生产力方面的潜在用途,特别是在教育、培训和模拟领域。市场上出现了价格实惠的HMD VR产品,这引发了人们对VR头显的实际使用的质疑。使用UTAUT2模型分析通过在线调查获得的数据。根据数据分析,不同用户群体在“使用目的”和“享受率”方面存在差异。从这项研究中收集的数据也被认为有可能被用作未来虚拟现实应用程序开发中的支持数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
UTAUT2 to Analyze the Factor Influencing the Use of Virtual Reality Head Mounted Display Device
Virtual reality (VR) Head Mounted Display (HMD) is not something new for the development aspect, yet still young in terms of commercialization. Various previous studies have been seen to focus on the potential use of VR headsets for productivity, especially in the fields of education, training and simulation. The emergence of affordable HMD VR products in the market raises questions as to the actual use of VR headsets in general. The UTAUT2 model was used in the analysis of data obtained through online surveys. Based on the data analysis, there are differences in terms of ‘purpose of use’ and ‘enjoyment rate’ from different user demographics. The data collection from this study is also seen to have the potential to be used as supporting data in application development for future virtual reality.
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