跨行业创新:以服务为基础的商业模式从电子游戏产业向音乐产业的转移

Florian Waldner, M. Zsifkovits, L. Lauren, K. Heidenberger
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引用次数: 5

摘要

如何从提供用户希望免费下载的数字音乐文件中获取价值?这是音乐产业目前面临的根本挑战。因此,需要新的基于服务的商业模式,将移动设备上日益增长的音乐消费、无处不在的社交网络、点对点技术和互联网作为主要的分销渠道结合起来。与音乐产业相比,电子游戏产业在调整其商业模式方面更为成功,因此是音乐产业的重要借鉴来源。在本文中,我们提出了一种基于电子游戏产业的商业模式的跨行业创新,以适应数字音乐市场的需求。以英国音乐技术初创公司RjDj为例说明了这一点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cross-Industry Innovation: The Transfer of a Service-Based Business Model from the Video Game Industry to the Music Industry
How does one capture value from delivering digital music files which users expect to download for free? This is the fundamental challenge the music industry currently faces. Therefore, new service-based business models are required that incorporate the increased consumption of music on mobile devices, pervasive social networks, peer-to-peer technology, and the internet as the main distribution channel. Compared to the music industry, the video game industry was more successful in adapting its business models and therefore is a vital source from which to draw analogies for the music industry. In this article we propose a cross-industry innovation on the basis of a business model taken from the video game industry adapted to the needs of the market for digital music. This is illustrated with a case-study of the UK music-technology startup RjDj.
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