面向表情聊天和游戏应用的渐进式当代印尼Wayang视觉文字设计

James Darmawan, Irwan Harnoko
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引用次数: 3

摘要

联合国教科文组织在2003年的国际认可中指出,wayang是印尼的文化遗产之一,但在印尼的下一代中,wayang的归属感仍然很低。所以在这个时候,无论是政府还是教育工作者,都在努力通过游戏应用等方式,为年轻的国家和世界提高对wayang知识的再生和认可。在本研究中,研究者创造了一个当代的虚拟人物“wayang”,并将其作为角色贴纸插入到聊天和游戏应用程序中。这些wayang虚拟人物可以作为重新介绍给世界各地年轻人的工具。该方法将研究人员所进行的包括表情描绘分类在内的面部情绪,配合简化的视觉方法,获得wayang虚拟人物对应的视觉特征。研究者还将视觉基本字符作为当代形式变形的原型,因此可以将其应用于目标游戏的应用和交流功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of Gradual Contemporary Wayang Visual Character Indonesia For Sticker Chatting And Game Applications
UNESCO international recognition in 2003 stated that wayang is one of Indonesia's cultural heritage, but the sense of belonging for wayang is still low among the nation's next generation of Indonesia. So at this time, both the government and the educators, still working to improve the regeneration of wayang knowledge and recognition for the young nation and the world, including through game application. In this study, the researchers created a contemporary virtual character of wayang, and will be inserted as a character sticker chatting and game application. This wayang virtual characters can be used as tools for reintroduction to young people around the world. This method will be conducted by researchers include depictions classification of facial expressions of emotion, collaborate with simplified visual approach, to obtain the corresponding visual characteristics of the wayang virtual characters. Researchers also used visual basic character as a prototype for contemporary form deformation, so it can be applied to the target games application and communication functions.
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