{"title":"ARQuest:一种开发计算思维技能的有形增强现实方法","authors":"Anna Gardeli, S. Vosinakis","doi":"10.1109/VS-Games.2019.8864603","DOIUrl":null,"url":null,"abstract":"Computational thinking is considered an important skillset for 21st century learners and became a subject of focus in K-12 education in the recent years. It cultivates problem-solving and algorithmic thinking and can be helpful in wider aspects of everyday life, besides programming and computer science. There have been various approaches to teach computational thinking in early education stages that utilize modern technologies, such as physical computing and robotics, and adopt a playful manner. Mobile Augmented Reality is a promising technology along this path that lets users collaborate and interact with both physical and digital elements. However, the technology is still relatively new and has not been studied extensively with students, especially in formal educational settings. In this paper we present ARQuest, a collaborative mobile augmented reality game for developing computational thinking skills of primary school students. The game combines a physical board and tangible tokens with animated 3D content, and students use them to create and solve challenges in a gamified environment. We have performed an exploratory study in two primary schools in order to explore the impact of ARQuest on students' understanding of algorithmic concepts, engagement and collaboration. The study led to a number of interesting conclusions regarding the game, as well as more generic aspects of interacting and collaborating in mobile augmented reality.","PeriodicalId":285804,"journal":{"name":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":"{\"title\":\"ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills\",\"authors\":\"Anna Gardeli, S. Vosinakis\",\"doi\":\"10.1109/VS-Games.2019.8864603\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Computational thinking is considered an important skillset for 21st century learners and became a subject of focus in K-12 education in the recent years. It cultivates problem-solving and algorithmic thinking and can be helpful in wider aspects of everyday life, besides programming and computer science. There have been various approaches to teach computational thinking in early education stages that utilize modern technologies, such as physical computing and robotics, and adopt a playful manner. Mobile Augmented Reality is a promising technology along this path that lets users collaborate and interact with both physical and digital elements. However, the technology is still relatively new and has not been studied extensively with students, especially in formal educational settings. In this paper we present ARQuest, a collaborative mobile augmented reality game for developing computational thinking skills of primary school students. The game combines a physical board and tangible tokens with animated 3D content, and students use them to create and solve challenges in a gamified environment. We have performed an exploratory study in two primary schools in order to explore the impact of ARQuest on students' understanding of algorithmic concepts, engagement and collaboration. The study led to a number of interesting conclusions regarding the game, as well as more generic aspects of interacting and collaborating in mobile augmented reality.\",\"PeriodicalId\":285804,\"journal\":{\"name\":\"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"24\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VS-Games.2019.8864603\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2019.8864603","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills
Computational thinking is considered an important skillset for 21st century learners and became a subject of focus in K-12 education in the recent years. It cultivates problem-solving and algorithmic thinking and can be helpful in wider aspects of everyday life, besides programming and computer science. There have been various approaches to teach computational thinking in early education stages that utilize modern technologies, such as physical computing and robotics, and adopt a playful manner. Mobile Augmented Reality is a promising technology along this path that lets users collaborate and interact with both physical and digital elements. However, the technology is still relatively new and has not been studied extensively with students, especially in formal educational settings. In this paper we present ARQuest, a collaborative mobile augmented reality game for developing computational thinking skills of primary school students. The game combines a physical board and tangible tokens with animated 3D content, and students use them to create and solve challenges in a gamified environment. We have performed an exploratory study in two primary schools in order to explore the impact of ARQuest on students' understanding of algorithmic concepts, engagement and collaboration. The study led to a number of interesting conclusions regarding the game, as well as more generic aspects of interacting and collaborating in mobile augmented reality.