在多视角立体的形状和光芒的故事

Stefano Soatto, A. Yezzi, Hailin Jin
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引用次数: 83

摘要

在多大程度上可以从一组图像中推断出三维形状和亮度?能否在保持最优性的情况下分别对两者进行估计?如何计算最优性准则?什么时候需要使用场景反射属性的显式模型?在本文中,我们介绍了一种分离原理,用于形状和亮度估计,适用于兰伯特场景,并适用于任何范数的选择。然而,当场景不是朗伯时,形状不能与亮度解耦,因此不可能直接匹配图像到图像。我们在亮度张量上采用秩约束,这是计算机图形学中常用的,并构建了一个新的成本函数,其最小化导致非兰伯物体的形状和亮度的估计,我们实验验证了这一点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Tales of shape and radiance in multiview stereo
To what extent can three-dimensional shape and radiance be inferred from a collection of images? Can the two be estimated separately while retaining optimality? How should the optimality criterion be computed? When is it necessary to employ an explicit model of the reflectance properties of a scene? In this paper we introduce a separation principle for shape and radiance estimation that applies to Lambertian scenes and holds for any choice of norm. When the scene is not Lambertian, however, shape cannot be decoupled from radiance, and therefore matching image-to-image is not possible directly. We employ a rank constraint on the radiance tensor, which is commonly used in computer graphics, and construct a novel cost functional whose minimization leads to an estimate of both shape and radiance for nonLambertian objects, which we validate experimentally.
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