测试外观和能力定制的区别

Ryan Rogers, Laura Dunlow
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引用次数: 0

摘要

游戏文献大多将定制视为一个整体概念。本文提供了三个实验来检验外观定制和能力定制的区别。虽然这三项研究提供了一定程度的重复性,但他们在三种不同的电子游戏场景(无游戏玩法,非人类角色和困难游戏)中调查了105至147名大学生。尽管不同情境的结果略有不同,但有证据表明,与能力定制相比,外观定制更有可能提高玩家对游戏的态度,并更有可能在游戏中花钱。这些研究的结果应该告知各种领域中使用的定制类型,并应该为设计过程提供指导,以提供简单且具有成本效益的方法来提高销售和对内容的态度。具体来说,外观定制是组织影响用户的一种更有效的方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Testing the difference between appearance and ability customization
Gaming literature largely treats customization as a monolithic concept. This article provides three experiments that test the differences between appearance customization and ability customization. While these three studies provided a degree of replication, they examined between 105 and 147 college students in three different video game scenarios (no game play, non-human avatar, and difficult game). While the results varied slightly based on the scenario, evidence emerged that appearance customization was more likely than ability customization to enhance participant attitude toward the game and likelihood to spend money on the game. The findings of these studies should inform the types of customization used in a variety of domains and should provide guidance on the design process to offer simple and cost-effective methods to improve sales and attitudes toward content. Specifically, appearance customization is a more effective way for organizations to influence users.
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