基于物理的动画和闪电渲染

Theodore Kim, M. Lin
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引用次数: 28

摘要

我们提出了一种基于物理的方法来动画和渲染闪电和其他电弧。在模拟中,我们提出了介电击穿模型,这是电模式形成的一个优雅的公式。然后,我们通过使用简化的亥姆霍兹方程来传播电磁波,将模型扩展到一个持续的、“跳舞”的电弧。对于渲染,我们使用卷积核来产生与蒙特卡罗光线跟踪相竞争的结果。最后,我们给出了仿真模式操作的用户参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Physically based animation and rendering of lightning
We present a physically-based method for animating and rendering lightning and other electric arcs. For the simulation, we present the dielectric breakdown model, an elegant formulation of electrical pattern formation. We then extend the model to animate a sustained, 'dancing' electrical arc, by using a simplified Helmholtz equation for propagating electromagnetic waves. For rendering, we use a convolution kernel to produce results competitive with Monte Carlo ray tracing. Lastly, we present user parameters for manipulation of the simulation patterns.
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