评估电子游戏中的自然交互技术

Ryan P. McMahan, Alexander Joel D. Alon, Shaimaa Y. Lazem, R. Beaton, D. Machaj, Michael Schaefer, Mara G. Silva, Anamary Leal, R. Hagan, D. Bowman
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引用次数: 66

摘要

尽管游戏行业最近倾向于使用“自然”交互技术,即以高保真度模仿现实世界的行为,但自然交互技术如何影响玩家体验却尚不清楚。为了获得更好的理解,我们使用任天堂Wii上的商业赛车游戏《马里奥赛车Wii》设计并进行了一项研究。我们之所以选择这个平台,是因为它似乎平衡了自然和非自然交互技术的设计。我们对这些技术的实证研究发现,非自然交互技术显著优于其更自然的对应物。我们提供了三个假设来解释我们的发现,并建议它们作为重要的交互设计考虑因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluating natural interaction techniques in video games
Despite the gaming industry's recent trend for using “natural” interaction techniques, which mimic real world actions with a high level of fidelity, it is not clear how natural interaction techniques affect the player experience. In order to obtain a better understanding, we designed and conducted a study using Mario Kart Wii, a commercial racing game for the Nintendo Wii. We chose this platform due to its seemingly balanced design of both natural and non-natural interaction techniques. Our empirical study of these techniques found that the non-natural interaction techniques significantly outperform their more natural counterparts. We offer three hypotheses to explain our finding and suggest them as important interaction design considerations.
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