{"title":"一个包容性的教育游戏,可通过触摸屏上的屏幕阅读器使用","authors":"B. Leporini, Eleonora Palmucci","doi":"10.1145/3167902.3167903","DOIUrl":null,"url":null,"abstract":"Serious games are increasingly used for supporting education and many other activities via entertainment. Unfortunately, they are not accessible to visually-impaired people who have a very limited selection for games, especially in the mobile context. Usually they can only rely on specific games. Our aim is to investigate how to overcome this gap for visually-impaired people. For this, we are presenting a mobile educational game accessible also via screen reader on a touch-screen. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those who cannot see the user interface. A pilot test confirmed a positive impact of the first prototype on the end-users.","PeriodicalId":377435,"journal":{"name":"ACM SIGACCESS Access. Comput.","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-11-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"An inclusive educational game usable via screen reader on a touch-screen\",\"authors\":\"B. Leporini, Eleonora Palmucci\",\"doi\":\"10.1145/3167902.3167903\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Serious games are increasingly used for supporting education and many other activities via entertainment. Unfortunately, they are not accessible to visually-impaired people who have a very limited selection for games, especially in the mobile context. Usually they can only rely on specific games. Our aim is to investigate how to overcome this gap for visually-impaired people. For this, we are presenting a mobile educational game accessible also via screen reader on a touch-screen. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those who cannot see the user interface. A pilot test confirmed a positive impact of the first prototype on the end-users.\",\"PeriodicalId\":377435,\"journal\":{\"name\":\"ACM SIGACCESS Access. Comput.\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-11-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGACCESS Access. Comput.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3167902.3167903\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGACCESS Access. Comput.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3167902.3167903","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An inclusive educational game usable via screen reader on a touch-screen
Serious games are increasingly used for supporting education and many other activities via entertainment. Unfortunately, they are not accessible to visually-impaired people who have a very limited selection for games, especially in the mobile context. Usually they can only rely on specific games. Our aim is to investigate how to overcome this gap for visually-impaired people. For this, we are presenting a mobile educational game accessible also via screen reader on a touch-screen. Through the app we investigated: (1) a gesture-based interaction modality to perform exercises on a touch-screen when a screen reader is running; (2) an equal opportunity in enjoying perception also by those who cannot see the user interface. A pilot test confirmed a positive impact of the first prototype on the end-users.