资源竞争下嵌入式设备视频目标检测系统的基准测试

Jayoung Lee, Pengcheng Wang, Ran Xu, Venkateswara Dasari, Noah Weston, Yin Li, S. Bagchi, S. Chaterji
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引用次数: 11

摘要

人们提出了自适应和高效的计算机视觉系统,以使计算机视觉任务,例如对象分类和对象检测,针对嵌入式板或移动设备进行优化。这些研究的重点是优化模型(深度网络)或系统本身,通过设计一个有效的网络架构或在运行时使用近似旋钮来调整网络架构,例如图像大小,目标跟踪器类型,目标检测器的头部(例如,轻量级的头部,如YOLO这样的单镜头目标检测器,而不是像FRCNN这样的双镜头目标检测器)。在这项工作中,我们在代表前沿移动gpu的三种不同嵌入式板上对不同的视频对象检测协议(包括FastAdapt)的准确性、延迟和能耗进行了基准测试。我们的协议集包括Faster R-CNN, YOLOv3, SELSA, MEGA和REPP。此外,我们描述了它们在不同级别的资源争用下的性能,特别是GPU争用,这是由于这些板上的共存应用程序与视频对象检测任务竞争而产生的。我们的关键见解是,目标检测器必须与跟踪器相结合,以满足延迟要求(例如,30 fps)。有了这个,FastAdapt在资源最丰富的NVIDIA jetson级板- NVIDIA AGX Xavier上实现了高达76 fps。其次,自适应协议,如FastAdapt, FRCNN和YOLO(特别是我们的自适应变体,FRCNN+和YOLO+)在资源限制下工作良好。在最新的视频对象检测头中,SELSA达到了最高的精度,但每帧延迟超过2秒。我们的能耗实验表明,相对于非自适应协议SELSA、MEGA和REPP, FastAdapt、自适应FRCNN和自适应YOLO是同类中最好的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Benchmarking Video Object Detection Systems on Embedded Devices under Resource Contention
Adaptive and efficient computer vision systems have been proposed to make computer vision tasks, e.g., object classification and object detection, optimized for embedded boards or mobile devices. These studies focus on optimizing the model (deep network) or system itself, by designing an efficient network architecture or adapting the network architecture at runtime using approximation knobs, such as image size, type of object tracker, head of the object detector (e.g., lighter-weight heads such as one-shot object detectors like YOLO over two-shot object detectors like FRCNN). In this work, we benchmark different video object detection protocols, including FastAdapt, with respect to accuracy, latency, and energy consumption on three different embedded boards that represent the leading edge mobile GPUs. Our set of protocols consists of Faster R-CNN, YOLOv3, SELSA, MEGA, and REPP. Further, we characterize their performance under different levels of resource contention, specifically GPU contention, as would arise due to co-located applications on these boards, contending with the video object detection task. Our key insights are that object detectors have to be coupled with trackers to keep up with the latency requirements (e.g., 30 fps). With this, FastAdapt achieves up to 76 fps on the most well-resourced NVIDIA Jetson-class board---the NVIDIA AGX Xavier. Second, adaptive protocols like FastAdapt, FRCNN, and YOLO (specifically our adaptive variants, FRCNN+ and YOLO+) work well under resource constraints. Among the latest video object detection heads, SELSA achieves the highest accuracy but at a latency of over 2 sec per frame. Our energy consumption experiments bring out that FastAdapt, adaptive FRCNN, and adaptive YOLO are best-in-class, relative to the non-adaptive protocols SELSA, MEGA, and REPP.
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