云/雾环境中基于触觉的vr远程恐惧症治疗的预测框架

Farinaz Rasouli, Amin Ebrahimzadeh, Somayeh Kianpisheh, Nattakorn Promwongsa, F. Belqasmi, R. Glitho
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引用次数: 3

摘要

新兴的触觉互联网旨在传递传统视听信号之外的触觉模式,从而将内容传递网络转化为技能传递网络。沉浸式低延迟触觉互联网应用的一个有趣的例子是触觉支持的虚拟现实(VR),它需要低于50毫秒的极低延迟。在本文中,我们考虑了最近提出的一种基于雾的触觉VR系统,用于远程治疗动物恐惧症。具体来说,我们解决了过度的数据包延迟以及数据包丢失的问题,这可能导致体验质量(QoE)下降。为此,我们的目标是利用我们提出的边缘触觉学习器(ETL),利用机器学习来从用户体验中解耦过度延迟和极端数据包丢失的影响,ETL负责预测治疗师触摸的区域,然后在需要时立即将其传递到患者雾域。仿真结果表明,本文提出的预测方法在准确率和预测时间上都优于两种基准算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Predictive Framework for Haptic Enabled VR-based Remote Phobia Treatment in Cloud/Fog Environment
The emerging Tactile Internet aims to transmit the modality of touch in addition to the conventional audiovisual signals, thus converting the content delivery networks into skill-set delivery networks. An interesting example of immersive, low-latency Tactile Internet applications is haptic-enabled virtual reality (VR), where an extremely low latency of less than 50 ms is required. In this paper, we consider a recently proposed fog-based haptic-enabled VR system for remote treatment of animal phobia. Specifically, we address the problem of excessive packet latency as well as packet loss, which may result in quality-of-experience (QoE) degradation. Toward this end, we aim to use machine learning to decouple the impact of excessive latency and extreme packet loss from the user experience by utilizing our proposed edge tactile learner (ETL), which is responsible for predicting the zones touched by the therapist and then delivering it to the patient fog domain immediately, if needed. The simulation results indicate that our proposed predictive method outperforms two benchmark algorithms in terms of accuracy and prediction time.
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