三维沉浸式环境中的图像平面交互技术

Jeffrey S. Pierce, Andrew S. Forsberg, M. Conway, Seung Hong, R. Zeleznik, M. Mine
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引用次数: 441

摘要

本文提出了一套用于头部跟踪沉浸式虚拟环境的交互技术。通过这些技术,用户可以与场景中的3D对象在其图像平面上的2D投影进行交互。桌面模拟是使用鼠标根据显示器屏幕上的投影与3D场景中的对象进行交互。沉浸式环境中的参与者可以使用我们在虚拟环境中讨论的对象选择、对象操作和用户导航技术。CR类别和主题描述:1.3.6[计算机图形学]:方法论和技术-交互技术;1.3.7[计算机图形学]:三维图形和现实主义-虚拟现实。附加关键词:虚拟世界,虚拟环境,导航,选择,操作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Image plane interaction techniques in 3D immersive environments
This paper presents a set of interaction techniques for use in headtracked immersive virtual environments. With these techniques, the user interacts with the 2D projections that 3D objects in the scene make on his image plane. The desktop analog is the use of a mouse to interact with objects in a 3D scene based on their projections on the monitor screen. Participants in an immersive environment can use the techniques we discuss for object selection, object manipulation, and user navigation in virtual environments. CR Categories and Subject Descriptors: 1.3.6 [Computer Graphics]: Methodology and Techniques - InteractionTechniques; 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - VirtualReality. Additional Keywords: virtual worlds, virtual environments, navigation, selection, manipulation.
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