Jeffrey S. Pierce, Andrew S. Forsberg, M. Conway, Seung Hong, R. Zeleznik, M. Mine
{"title":"三维沉浸式环境中的图像平面交互技术","authors":"Jeffrey S. Pierce, Andrew S. Forsberg, M. Conway, Seung Hong, R. Zeleznik, M. Mine","doi":"10.1145/253284.253303","DOIUrl":null,"url":null,"abstract":"This paper presents a set of interaction techniques for use in headtracked immersive virtual environments. With these techniques, the user interacts with the 2D projections that 3D objects in the scene make on his image plane. The desktop analog is the use of a mouse to interact with objects in a 3D scene based on their projections on the monitor screen. Participants in an immersive environment can use the techniques we discuss for object selection, object manipulation, and user navigation in virtual environments. CR Categories and Subject Descriptors: 1.3.6 [Computer Graphics]: Methodology and Techniques - InteractionTechniques; 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - VirtualReality. Additional Keywords: virtual worlds, virtual environments, navigation, selection, manipulation.","PeriodicalId":308950,"journal":{"name":"Proceedings of the 1997 symposium on Interactive 3D graphics","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-04-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"441","resultStr":"{\"title\":\"Image plane interaction techniques in 3D immersive environments\",\"authors\":\"Jeffrey S. Pierce, Andrew S. Forsberg, M. Conway, Seung Hong, R. Zeleznik, M. Mine\",\"doi\":\"10.1145/253284.253303\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents a set of interaction techniques for use in headtracked immersive virtual environments. With these techniques, the user interacts with the 2D projections that 3D objects in the scene make on his image plane. The desktop analog is the use of a mouse to interact with objects in a 3D scene based on their projections on the monitor screen. Participants in an immersive environment can use the techniques we discuss for object selection, object manipulation, and user navigation in virtual environments. CR Categories and Subject Descriptors: 1.3.6 [Computer Graphics]: Methodology and Techniques - InteractionTechniques; 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - VirtualReality. Additional Keywords: virtual worlds, virtual environments, navigation, selection, manipulation.\",\"PeriodicalId\":308950,\"journal\":{\"name\":\"Proceedings of the 1997 symposium on Interactive 3D graphics\",\"volume\":\"40 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-04-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"441\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 1997 symposium on Interactive 3D graphics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/253284.253303\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 1997 symposium on Interactive 3D graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/253284.253303","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Image plane interaction techniques in 3D immersive environments
This paper presents a set of interaction techniques for use in headtracked immersive virtual environments. With these techniques, the user interacts with the 2D projections that 3D objects in the scene make on his image plane. The desktop analog is the use of a mouse to interact with objects in a 3D scene based on their projections on the monitor screen. Participants in an immersive environment can use the techniques we discuss for object selection, object manipulation, and user navigation in virtual environments. CR Categories and Subject Descriptors: 1.3.6 [Computer Graphics]: Methodology and Techniques - InteractionTechniques; 1.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - VirtualReality. Additional Keywords: virtual worlds, virtual environments, navigation, selection, manipulation.