在等矩形透视中绘制沉浸式全景图的指南

A. Araújo
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引用次数: 4

摘要

虚拟现实(VR)全景通过交互式地从球形角度创建沉浸式变形来工作。这些全景图通常是摄影的,但越来越多的艺术家正在制作手绘的等矩形透视图,以便将它们可视化为VR全景图。这是一种既有艺术性又有教育性的实践。然而,这些图纸通常是通过试错来完成的,带有预先计算网格的特别测量和插值,这一过程具有相当大的局限性。在这项工作中,我们开发了用于绘制大圆、直线图像及其消失点的分析工具,然后通过仅使用尺子、指南针和量角器即可执行的描述性几何图,提供了在没有计算机计算的情况下以良好的近似方式实现这些结构的指导方针。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Guidelines for Drawing Immersive Panoramas in Equirectangular Perspective
Virtual Reality (VR) Panoramas work by interactively creating immersive anamorphoses from spherical perspectives. These panoramas are usually photographic but a growing number of artists are making hand-drawn equirectangular perspectives in order to visualize them as VR panoramas. This is a practice with both artistic and didactic interest. However, these drawings are usually done by trial-and-error, with ad-hoc measurements and interpolation of pre-computed grids, a process with considerable limitations. We develop in this work the analytic tools for plotting great circles, straight line images and their vanishing points, and then provide guidelines for achieving these constructions in good approximation without computer calculations, through descriptive geometry diagrams that can be executed using only ruler, compass, and protractor.
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