参考白在复杂的虚拟现实环境

C. Wu, L. Ou
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引用次数: 0

摘要

本研究旨在探讨在虚拟环境的复杂场景设置中,参考白色究竟意味着什么,具体来说,参考白色是由整个环境中最亮的白色物体决定的,还是由视场中最亮的白色物体决定的。为了达到这个目的,他们进行了三个心理物理实验,一个在真实的房间里,另外两个在虚拟现实中。实验结果表明,虚拟现实中的色彩外观与真实空间中的色彩外观相当。对于参考白色,最亮的白色物体不一定被视为参考白色,特别是当它位于远离测试颜色的位置时。最亮的白色物体需要位于测试颜色的视场内,才能被视为参考白色。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
REFERENCE WHITE IN A COMPLEX VIRTUAL REALITY ENVIRONMENT
This study aims to investigate what a reference white really means in a complex scene setting in a virtual environment, specifically whether a reference white is determined by the brightest white object in the entire environment, or is it determined by the brightest white object in the field of view. To achieve the aim, three psychophysical experiments were conducted, one situated in a real room and the other two in virtual reality. Experimental results show that colour appearance in VR is comparable to colour appearance in a real space. Regarding reference white, the brightest white object is not necessarily regarded as the reference white especially when it is located far away from the test colour. The brightest white object needs to be located within the viewing field for the test colour in order to be regarded as the reference white.
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