使用评估工具为在线环境下的计算机图形学教学创建沙盒

B. Wuensche, K. Leung, D. Dimalen, W. V. D. Mark, T. Suselo, M. Alex, Alex Shaw, Andrew Luxton-Reilly, R. Lobb
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引用次数: 3

摘要

计算机图形学需要多种技能,如编程、数学、解决问题和设计。许多教育者以动手的方式进行教学,这对远程教育提出了挑战。在这项研究中,我们研究了如何使用基于网络的自动评估工具coderrunner来创建沙盒,使学生能够在与使用的评估技术相一致的在线环境中实验和学习计算机图形学概念。我们表明,如果能够在实验自由和最小化执行概念所需的知识和努力之间创造微妙的平衡,那么沙箱便是最有用的。此外,应该给出大量的例子来说明沙盒的功能,并且应该将沙盒明确地分配给课堂上教授的概念。该技术在284名学生的班级中使用,我们的评估和调查结果(n=57)表明,学生发现沙盒有助于学习和为评估做准备。学生们不仅用它们来练习教授的概念,还用它们来解决前几年的考试问题,并试验新的想法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment
Computer graphics requires a diverse range of skills such as programming, mathematics, problem solving, and design. Many educators teach it in an hands-on manner, which poses challenges in distance education. In this research we investigate how CodeRunner, a web-based automatic assessment tool, can be used to create sandboxes enabling students to experiment with and learn computer graphics concepts in an online environment aligned with the used assessment technology. We show that sandboxes are most useful if a subtle balance is created between freedom to experiment, and minimising required knowledge and effort to implement a concept. Also, a large number of examples illustrating the capabilities of the sandbox should be given, and sandboxes should be clearly assigned to concepts taught in class. The technology was used with a class of 284 students and our evaluation and survey results (n=57) show that students found the sandboxes helpful for learning and preparing them for the assessments. Students used them not only for practicing taught concepts, but also for solving previous years’ exam questions, and experimenting with new ideas.
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