利用实体-组件模型的虚拟世界Web客户端

T. Dahl, T. Koskela, Seamus Hickey, Jarkko M. Vatjus-Anttila
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引用次数: 13

摘要

近年来,虚拟世界越来越受欢迎。目前,许多服务提供商正试图让用户更容易地访问他们的虚拟世界。然而,访问虚拟世界通常需要一个客户端应用程序,该应用程序需要针对每个设备平台和操作系统配置进行版本控制。使用WebGL,可以在支持跨平台的web浏览器上使用交互式3D环境。在本文中,我们提出了一个利用实体-组件模型的系统架构,以及一个基于webgl的虚拟世界客户端的原型实现,为三维虚拟世界提供了一个插件免费、可扩展和开源的web客户端。web客户端的性能是根据帧率、CPU负载、内存消耗和场景处理速度来评估的。根据测试结果,web客户端在桌面PC上的性能很好,但是需要针对移动硬件进行优化,才能在移动设备上提供良好的用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Virtual World Web Client Utilizing an Entity-Component Model
The popularity of virtual worlds has increased considerably in recent years. Currently, many service providers are trying to make it easier for users to access their virtual worlds. However, accessing a virtual world typically requires a client application that needs to be versioned for each device platform and operating system configuration. Using WebGL, an interactive 3D environment can be used on a cross-platform supported web browser. In this paper, we present a system architecture that utilizes an entity-component model, and a prototype implementation of a WebGL-based virtual world client to provide a plug-in free, extensible and open source web client for 3D virtual worlds. The performance of the web client was evaluated in terms of frame rate, CPU load, memory consumption and scene processing speed. Based on the results, the performance of the web client was good on a desktop PC, but mobile hardware specific optimizations are required to provide a good user experience on mobile devices.
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