Unity3D中基于交互物体距离的线性插值动态声音效果

Firadi Surya Pramana, E. M. Yuniarno, S. M. S. Nugroho, Y. Suprapto
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引用次数: 0

摘要

音效是游戏的重要组成部分之一。它可以表达游戏中某个时刻的某个动作,并强调玩家所看到的视觉体验。因此,它可以增加玩家的沉浸感。虽然通过单独录制来创造每种声音效果是可能的,但它可能是耗时的,而且完成起来效率很低。因此,我们需要创造动态音效去缩短制作时间并更快地完成游戏。我们的原型是专门为玩家可以拾取或放置的交互式对象创建的。它会根据玩家和物体的距离产生音效。我们使用响度和音高作为控制变量来产生动态声音效果。这些变量使用线性插值(Lerp)方法进行控制,因此它根据确定的图形产生声音。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamic Sound Effect Based on Distance of Interactive Object using Linear Interpolation Method in Unity3D
Sound effect is one of the important component in a game. It can express a moment or an action at a certain time in the game and emphasize the visual experience of what the player see. Thus, it can increase the immersive feeling for the player. While creating each sound effects by recording them separately is possible, it can be time consuming and very inefficient to complete. Therefore, creating a dynamic sound effect is needed to cut down on the production time and complete the game quicker. Our prototype specifically created for interactive object that can be picked up or placed by the player. It produces sound effect based on the distance of the player and the object. We use loudness and pitch as our control variables to produce a dynamic sound effect. Those variables are controlled using linear interpolation(Lerp) method, so it produces sound based on the determined graphic.
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