一个3D应用程序,让孩子们熟悉手语,并评估虚拟形象和动作捕捉学习运动的潜力

Rémi Brun, Ahmed Turki, A. Laville
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引用次数: 4

摘要

为了探索3D工具在教学和学习动作方面的潜力,我们正在开发一个3D应用程序的原型,通过一个交互式3D签名化身,让孩子们第一次接触手语。它还不是一个最终的教学工具,而是探索在3D环境中移动的3D角色所提供的可能性的过程中的第一步,以“连接”一个孩子与他必须记住和熟悉的运动世界。我们的方法在很大程度上依赖于这样一个事实,即我们已经实现了一个记录身体、面部、眼睛和手指运动的过程,并以最大的准确性和保真度将它们转换到“化身”上[3,5]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A 3D application to familiarize children with sign language and assess the potential of avatars and motion capture for learning movement
In order to explore the potentialities of 3D tools for teaching and learning movements, we are developing a prototype of a 3D application that will give children a first contact with sign language through an interactive 3D signing avatar. It is not yet a finalized teaching tool but rather the first step in the process of exploring the possibilities given by a 3D character moving in a 3D environment to "connect" a child with a world of movement that he has to memorise and become familiar with. Our approach relies heavily on the fact that we have implemented a process to record movements of the body, the face, the eyes, and the fingers and transpose them onto an "avatar" with maximal accuracy and fidelity [3,5].
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