一个多传感器实时3D动画制作系统

Luís Torrão, Sandro Queirós, P. M. Teixeira, J. Vilaça, N. Rodrigues
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引用次数: 2

摘要

本文介绍了一个专门为制作三维卡通动画而设计的原型系统Palco。该系统解决了制作卡通动画的具体问题,其主要目标不是再现真实的动作,而是用预定义的和特征的身体动作和面部表情来动画卡通人物。Palco采用的技术简单易用,不需要任何侵入性或复杂的动作捕捉系统,因为演员的身体动作和面部表情同时被捕获,使用红外运动检测传感器,普通摄像机和一对电子仪表手套。动画过程完全由演员驱动,演员控制角色的动作、手势、面部表情和声音,所有这些都是实时的。演员控制捕捉到的面部和身体动作的卡通化是Palco的一个关键功能,这使得它特别适合制作卡通动画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Palco: A multisensor realtime 3D cartoon production system
This paper presents Palco, a prototype system specifically designed for the production of 3D cartoon animations. The system addresses the specific problems of producing cartoon animations, where the main objective is not to reproduce realistic movements, but rather animate cartoon characters with predefined and characteristic body movements and facial expressions. The techniques employed in Palco are simple and easy to use, not requiring any invasive or complicated motion capture system, as both body motion and facial expression of actors are captured simultaneously, using an infrared motion detection sensor, a regular camera and a pair of electronically instrumented gloves. The animation process is completely actor-driven, with the actor controlling the character movements, gestures, facial expression and voice, all in realtime. The actor controlled cartoonification of the captured facial and body motion is a key functionality of Palco, and one that makes it specifically suited for the production of cartoon animations.
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