摩擦表面:与2D gui交互的缩放光线投射操作

C. Andújar, F. Argelaguet
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引用次数: 12

摘要

传统的2D图形用户界面与虚拟环境(VE)的融合可以极大地增强许多虚拟环境应用的可能性。在本文中,我们提出了一种众所周知的光线投射技术的变化,用于快速准确地选择沉浸在3D世界中的虚拟窗口上的2D小部件。主要的想法是提供一种新的交互模式,在这种模式中,手的旋转被缩小,这样光线就被限制在与活动的虚拟窗口相交的范围内。这是通过改变用户手的方向和用于选择的光线之间的控制-显示比率来实现的。我们的技术使用射线的曲线表示,提供输入设备和选择射线方向的视觉反馈。用户的感觉是,他们控制着一条弯曲的柔性光线,当它在由2D窗口定义的虚拟摩擦表面上移动时,它会弯曲。我们已经实现了这种技术,并评估了其准确性和性能方面的有效性。我们在四边CAVE上的实验表明,该技术可以提高沉浸在3D世界中的2D gui组件选择的速度和准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs
The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast and accurate selection of 2D widgets over a virtual window immersed into a 3D world. The main idea is to provide a new interaction mode where hand rotations are scaled down so that the ray is constrained to intersect the active virtual window. This is accomplished by changing the control-display ratio between the orientation of the user's hand and the ray used for selection. Our technique uses a curved representation of the ray providing visual feedback of the orientation of both the input device and the selection ray. The users' feeling is that they control a flexible ray that gets curved as it moves over a virtual friction surface defined by the 2D window. We have implemented this technique and evaluated its effectiveness in terms of accuracy and performance. Our experiments on a four-sided CAVE indicate that the proposed technique can increase the speed and accuracy of component selection in 2D GUIs immersed into 3D worlds.
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