基于游戏化的节能社会技术体系

P. Fraternali, F. Cellina, Sergio Luis Herrera Gonzalez, S. Krinidis, C. Pasini, A. Rizzoli, C. Rottondi, D. Tzovaras
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引用次数: 11

摘要

本文介绍了一种游戏化方法和ICT解决方案,目前正在enCOMPASS欧洲项目中开发,旨在实施和验证一种综合的社会技术方法,以改变节能行为。为此,我们正在开发创新的用户友好的数字工具,使不同类别的用户和利益相关者(家庭居民、办公室雇员、学生、建筑物管理人员和公用事业运营商)可以获得和理解能源消耗数据,并使他们能够合作,以高效、经济和舒适的方式实现节能。enCOMPASS平台支持来自智能电表和传感器的以用户为中心的能源数据可视化,并使用收集到的信息为用户提供上下文感知的节能自适应建议。此外,它依赖于游戏化元素来提高效率,并产生更大、更持久的行为改变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Socio-Technical System Based on Gamification Towards Energy Savings
This paper presents a gamification methodology and ICT solution currently under development in the enCOMPASS European project, which aims at implementing and validating an integrated socio-technical approach to behavioral change for energy saving. To this aim, innovative user-friendly digital tools are being developed to make energy data consumption available and understandable for different categories of users and stakeholders (household residents, office employees, school pupils, building managers, and utilities operators) and to enable their collaboration to achieve energy savings in efficient, costeffective and comfort-preserving ways. The enCOMPASS platform supports user-centered visualization of energy data from smart meters and sensors and uses the gathered information to provide its users with context-aware adaptive recommendations for energy savings. Moreover, it relies on gamification elements to increase effectiveness and produce greater and more durable behaviour change.
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