3D城市渲染和可视化:基于web的解决方案

N. E. Haje, J. Jessel, V. Gaildrat, C. Sanza
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引用次数: 5

摘要

3D城市重建和可视化一直是一个具有挑战性的领域。许多用于构建、编辑和可视化三维虚拟城市的软件已经开发出来。这些软件允许半自动生成虚拟城市,无论是用于可视化、模拟还是游戏,都大大降低了人工生成的成本和费用,有时它们的工作超越了几何图形,达到了更高层次的语义。然而,为了更快更好的性能,我们专注于现实世界数据的可视化和管理,以及更精确的网络地理数据。这些数据是用不同的标准编写的,用户基本上可以免费获得这些数据。本文提出了一种基于最新的ArcGIS软件API (Application Programming Interface)和CityGML (Geography Markup Language)的用户直观的解决方案,以实现一个真实的交互式可编辑城市的可视化和管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Cities Rendering and Visualisation: A Web-Based Solution
3D cities reconstruction and visualisation have always been a challenging area. Many software have been developed for constructing, editing and visualising 3D virtual cities. These software that allow the semi-automatic generation of virtual cities whether destined for visualisation, simulation and games have largely reduced the cost and charges of manual generation and sometimes their work outstrips the geometry to reach the semantics at a higher level. However, for faster and better performance, we are focusing on the visualisation and management of real-world data and more precisely geographic data for the web. This data is written in different standards and is largely available to users and cost free. This paper proposes a user intuitive solution based on the quite recent ArcGIS software Application Programming Interface (API) and CityGML (Geography Markup Language) in order to visualise and manage a real interactive editable city.
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