{"title":"在第二人生中支持基于拼图的协作学习","authors":"A. D. Lucia, R. Francese, I. Passero, G. Tortora","doi":"10.1109/ICALT.2008.61","DOIUrl":null,"url":null,"abstract":"In this paper we describe how to exploit the 3D programmable virtual world provided by second life to create an environment and a location for collaborative learning. To this aim second life objects have been modeled and programmed to support the synchronous role-based collaborative activities required by the jigsaw learning technique in a 3D virtual meeting setting. We have also integrated this approach with Moodle, in such a way to naturally enrich LMS services with meeting management, set-up features, and synchronous collaborative learning.","PeriodicalId":128089,"journal":{"name":"2008 Eighth IEEE International Conference on Advanced Learning Technologies","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"14","resultStr":"{\"title\":\"Supporting Jigsaw-Based Collaborative Learning in Second Life\",\"authors\":\"A. D. Lucia, R. Francese, I. Passero, G. Tortora\",\"doi\":\"10.1109/ICALT.2008.61\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we describe how to exploit the 3D programmable virtual world provided by second life to create an environment and a location for collaborative learning. To this aim second life objects have been modeled and programmed to support the synchronous role-based collaborative activities required by the jigsaw learning technique in a 3D virtual meeting setting. We have also integrated this approach with Moodle, in such a way to naturally enrich LMS services with meeting management, set-up features, and synchronous collaborative learning.\",\"PeriodicalId\":128089,\"journal\":{\"name\":\"2008 Eighth IEEE International Conference on Advanced Learning Technologies\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"14\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 Eighth IEEE International Conference on Advanced Learning Technologies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICALT.2008.61\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 Eighth IEEE International Conference on Advanced Learning Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICALT.2008.61","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Supporting Jigsaw-Based Collaborative Learning in Second Life
In this paper we describe how to exploit the 3D programmable virtual world provided by second life to create an environment and a location for collaborative learning. To this aim second life objects have been modeled and programmed to support the synchronous role-based collaborative activities required by the jigsaw learning technique in a 3D virtual meeting setting. We have also integrated this approach with Moodle, in such a way to naturally enrich LMS services with meeting management, set-up features, and synchronous collaborative learning.