使用 Web 和 Android 设计和实施基于客户端服务器的 PORKOTA 在线注册应用程序

Dyah Ariyanti
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引用次数: 2

摘要

印度尼西亚国家体育委员会是专注于体育的组织。每两年,Probolinggo的KONI举办专门针对中小学生的城市体育周活动。在每个注册过程中,Porkota的参与者目前仍然是手工完成的,这导致注册过程出现很多错误,需要更长的时间。随着技术的发展,需要一个在线注册系统来简化注册过程,防止错误的发生。PORKOTA注册应用程序包括web和android应用程序。学校使用android应用程序进行注册,KONI使用web应用程序进行数据更改、删除和打印数据。用统一建模语言(UML)描述了PORKOTA注册流程系统的设计。然后利用系统开发生命周期(SDLC)方法,基于web和android开发了一个基于客户端服务器的应用程序。本研究的结果是利用web和android开发了一个基于客户端服务器的PORKOTA在线注册应用程序。该应用程序有望帮助学校和Probolinggo的KONI促进PORKOTA注册过程
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perancangan dan Implementasi Aplikasi Pendaftaran Online PORKOTA Berbasis Client Server Menggunakan Web dan Android
Comitte nasional sports of Indonesia is the organization that focus on sport. Every two years, Probolinggo's KONI hold city sports week activity that specially for elementary and junior hight school students. In every registration process Porkota's participant currently it is still done manually which causes the registration process to occur a lot of error and requirs a longer time. Along with the development of technology, an online registration system is needed to simplify the registration process and prevent errors from occurring. The PORKOTA registration application consists of web and android applications. The android application is used by the school to register and the web application is used by KONI to make data changes, delete data and print data. Design of PORKOTA registration process system is described in the Unified Modeling Language (UML). Then develop a client server based application using web and android with the System Development Life Cycle (SDLC) method as a solution to these problems. The results of this study is the creation of a client server-based PORKOTA online registration application using web and android. This application is expected to help the school and the Probolinggo's KONI in facilitating the PORKOTA registration process
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