{"title":"在低预算的VR制作面部动画的管道","authors":"Huoston Rodrigues Batista","doi":"10.1109/VRW52623.2021.00090","DOIUrl":null,"url":null,"abstract":"This work presents a new approach to developing character facial animations for Virtual Reality projects focusing on low budget productions. Facial animations are mostly time-consuming and complex and often involve expensive equipment and software inaccessible to the vast majority of professionals. This work aims to present an alternative facial animation pipeline using a hybrid approach and combining traditional software, algorithms, and processes to offer alternatives for producing high-quality facial animations for characters focusing on Virtual Reality applications.","PeriodicalId":256204,"journal":{"name":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A pipeline for facial animations on low budget VR productions\",\"authors\":\"Huoston Rodrigues Batista\",\"doi\":\"10.1109/VRW52623.2021.00090\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This work presents a new approach to developing character facial animations for Virtual Reality projects focusing on low budget productions. Facial animations are mostly time-consuming and complex and often involve expensive equipment and software inaccessible to the vast majority of professionals. This work aims to present an alternative facial animation pipeline using a hybrid approach and combining traditional software, algorithms, and processes to offer alternatives for producing high-quality facial animations for characters focusing on Virtual Reality applications.\",\"PeriodicalId\":256204,\"journal\":{\"name\":\"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VRW52623.2021.00090\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRW52623.2021.00090","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A pipeline for facial animations on low budget VR productions
This work presents a new approach to developing character facial animations for Virtual Reality projects focusing on low budget productions. Facial animations are mostly time-consuming and complex and often involve expensive equipment and software inaccessible to the vast majority of professionals. This work aims to present an alternative facial animation pipeline using a hybrid approach and combining traditional software, algorithms, and processes to offer alternatives for producing high-quality facial animations for characters focusing on Virtual Reality applications.