{"title":"求解与评价:基于Java的Java课堂响应系统","authors":"Matthias Hauswirth, Andrea Adamoli","doi":"10.1145/1596655.1596657","DOIUrl":null,"url":null,"abstract":"This paper describes the use of clickers in a Java programming course. However, instead of using ordinary hardware clickers, we use software clickers, implemented in Java, that allow for much richer problem types than the traditional multiple-choice question. The problem types we introduce in this paper give students a much higher degree of freedom in solving a problem, and thus more opportunities for making mistakes. We look at mistakes as learning opportunities, and we introduce a pedagogical approach that allows students to learn from mistakes of their peers. We finish with a case study and evaluation of our implementation of these ideas in an undergraduate Java programming course.","PeriodicalId":169989,"journal":{"name":"Principles and Practice of Programming in Java","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-08-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Solve & evaluate with informa: a Java-based classroom response system for teaching Java\",\"authors\":\"Matthias Hauswirth, Andrea Adamoli\",\"doi\":\"10.1145/1596655.1596657\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes the use of clickers in a Java programming course. However, instead of using ordinary hardware clickers, we use software clickers, implemented in Java, that allow for much richer problem types than the traditional multiple-choice question. The problem types we introduce in this paper give students a much higher degree of freedom in solving a problem, and thus more opportunities for making mistakes. We look at mistakes as learning opportunities, and we introduce a pedagogical approach that allows students to learn from mistakes of their peers. We finish with a case study and evaluation of our implementation of these ideas in an undergraduate Java programming course.\",\"PeriodicalId\":169989,\"journal\":{\"name\":\"Principles and Practice of Programming in Java\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-08-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Principles and Practice of Programming in Java\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1596655.1596657\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Principles and Practice of Programming in Java","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1596655.1596657","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Solve & evaluate with informa: a Java-based classroom response system for teaching Java
This paper describes the use of clickers in a Java programming course. However, instead of using ordinary hardware clickers, we use software clickers, implemented in Java, that allow for much richer problem types than the traditional multiple-choice question. The problem types we introduce in this paper give students a much higher degree of freedom in solving a problem, and thus more opportunities for making mistakes. We look at mistakes as learning opportunities, and we introduce a pedagogical approach that allows students to learn from mistakes of their peers. We finish with a case study and evaluation of our implementation of these ideas in an undergraduate Java programming course.