将问题学习模式应用于大型网络技术课程

Erwoko Erwoko
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引用次数: 0

摘要

本研究旨在通过实施基于问题的学习(PBL)模式来确定学生活动和学习成果的增加。这项研究是基于这样一个事实:学生的平均成绩不足;未完成的学生多达18人,完成学习的学生有16人。本研究为课堂行动研究,分3个周期进行。数据采集方法采用观察法。采用描述性技术比较第1、第2、第3周期的试验结果,进行数据分析。本研究结果表明,在动画学科中应用Edmodo辅助的Problem - Based Learning模型可以提高学生的学习效果。在第一个周期中,它是47%,在第二个周期中,它增加到74%,然后在第三个周期中,它增加到88%,所以有了这些数据,可以得出结论,学生学习成果的研究成功标准已经达到。由此可见,SMKN 1 SEMENDAWAI SUKU III的九班学生在基于lua的网络技术课上的学习成果和学习活动有所增加。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Penerapan Model Pembelajaran Problem Based Learning Pada Pelajaran Teknologi Jaringan Berbasis Luas
This study aimed to determine the increase in student activity and learning outcomes through the implementation of the Problem Based Learning (PBL) model. This research is based on the fact that the average score of students is deficient; as many as 18 students have not completed, while 16 students have completed learning. This research is classroom action research conducted in 3 cycles. The method of data collection was carried out through observation. Data analysis was carried out by comparing the test results in cycle 1, cycle 2, and cycle 3 with descriptive techniques. The results of this study indicate that the application of the Problem Based Learning model assisted by Edmodo in the subject of Animation can improve student learning outcomes. In the first cycle, it was 47%, in the second cycle, it increased to 74%, then in the third cycle it increased to 88%, so with these data, it can be concluded that the achievement of the research success criteria for student learning outcomes has been achieved. Thus, it can be concluded that class IX students' learning outcomes and learning activities in the Lua-Based Network Technology lesson at SMKN 1 SEMENDAWAI SUKU III have increased.
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