GIS多边形叠加处理的高效并行与分布式算法

S. Puri, S. Prasad
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引用次数: 20

摘要

多边形叠加是地理信息系统(GIS)中的复杂操作之一。在GIS中,一个典型的多边形往往很大,通常由数千个顶点组成。针对这一问题的顺序算法已有大量的文献,而大多数并行算法只集中于并行化边缘相交相位。我们的研究目标是开发并行算法来寻找两个输入多边形的重叠,该算法可以扩展到处理多个多边形,并在通用图形处理单元(GPGPU)上实现,以相对较低的成本提供大量并行性。此外,空间数据文件往往很大(以gb为单位),底层的覆盖计算非常不规则且计算密集。MapReduce范式现在是工业界和学术界处理大规模数据的标准。在MapReduce编程模型的激励下,本文提出开发和实现可扩展的分布式算法来解决大规模的覆盖处理问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient Parallel and Distributed Algorithms for GIS Polygonal Overlay Processing
Polygon overlay is one of the complex operations in Geographic Information Systems (GIS). In GIS, a typical polygon tends to be large in size often consisting of thousands of vertices. Sequential algorithms for this problem are in abundance in literature and most of the parallel algorithms concentrate on parallelizing edge intersection phase only. Our research aims to develop parallel algorithms to find overlay for two input polygons which can be extended to handle multiple polygons and implement it on General Purpose Graphics Processing Units (GPGPU) which offers massive parallelism at relatively low cost. Moreover, spatial data files tend to be large in size (in GBs) and the underlying overlay computation is highly irregular and compute intensive. MapReduce paradigm is now standard in industry and academia for processing large-scale data. Motivated by MapReduce programming model, we propose to develop and implement scalable distributed algorithms to solve large-scale overlay processing in this dissertation.
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