VR僵尸的行走辅助方法

Kohei Kanamori, Nobuchika Sakata, T. Tominaga, Y. Hijikata, K. Harada, K. Kiyokawa
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引用次数: 10

摘要

我们的研究目标是在玩沉浸式VR的同时,在真实空间中提出和开发步行辅助方法,同时尽可能地减少用户的沉浸感。在本文中,我们提出了一种导航系统,该系统可以自动计算用户在使用VR时应该走的路线,从而避免用户与周围的障碍物发生碰撞。并模拟真实环境进行实验。因此,在假设系统可以计算出一条安全路线的情况下,通过只显示到目的地的步行路线,用户可以安全地到达目的地,而不会降低VR内容中的沉浸感。此外,我们发现当在真实空间中行走时使用VR时,用户对自由度条件的偏好在6自由度和3自由度之间存在很大差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Walking Assist Method for VR Zombie
Our goal of the research is to propose and develop walking assist methods in real space while playing immersive VR without reducing the user's immersive feeling as much as possible. In this paper, we proposed a navigation system which automatically calculates the route the user should walk so that the user avoid to collide with surrounding obstacles when using VR. Also, we simulated the real environment and conducted the experiment. As a result, in a situation assumed that the system can calculate a safe route, by displaying only the walking route to the destination, the user can safely reach the destination without reducing the immersive feeling in the VR content. In addition, we found that users' preferences are greatly divided between 6-DoF and 3-DoF for DoF conditions when using VR while walking in real space.
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