动态粒子涂层方法在GPU架构上的实时实现

Kévin Sillam, Matthieu Evrard, Annie Luciani
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引用次数: 2

摘要

本文讨论了由[HL02]首次提出的基于质量相互作用形式论的“动态粒子涂层方法”(dynamic particle coating method, DPCM)在图形处理器上的实时实现。提出该方法时,在交互式应用程序中插入该方法耗时太长。本文解决了这一主要缺陷。我们的实时实现允许将该方法插入到由触觉设备组成的实时仿真链中,通过该设备与用户交互的上游质量交互模型以及DPCM方法的新实时实现来可视化该模型
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Real-time Implementation of the Dynamic Particle Coating Method on a GPU Architecture
This paper deals with a real-time implementation on graphic processor of the “dynamic particle coating method” (DPCM) first proposed by [HL02] and founded on a mass-interaction formalism. When this method was proposed, it was too much time-consuming to be inserted in an interactive application. This paper solves this major drawback. Our real-time implementation allows inserting this method in a real-time simulation chain composed of a haptic device, an upstream mass-interaction model that interacts with the user through this device and the new real-time implementation of the DPCM method to visualize this model
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