{"title":"用于近距离互动的光学透明可穿戴显示器","authors":"Ungyeon Yang, Ki-Hong Kim","doi":"10.1109/ICCE.2015.7066343","DOIUrl":null,"url":null,"abstract":"In the field of Virtual and Augmented Reality technologies, current wearable displays are hard to suggest visual experiences that users can naturally manipulate 3D objects with their fingertips as in the case of 3D holographic user interface in a Sci-Fi movie. In this paper, we introduce a new wearable display that is designed by considering human factors about 3D stereoscopic images to avoid inconveniences even if it is used for close range interactions with long-time and present pilot contents to evaluate feasibility studies.","PeriodicalId":169402,"journal":{"name":"2015 IEEE International Conference on Consumer Electronics (ICCE)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-03-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Optical see-through wearable display for close range interaction\",\"authors\":\"Ungyeon Yang, Ki-Hong Kim\",\"doi\":\"10.1109/ICCE.2015.7066343\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In the field of Virtual and Augmented Reality technologies, current wearable displays are hard to suggest visual experiences that users can naturally manipulate 3D objects with their fingertips as in the case of 3D holographic user interface in a Sci-Fi movie. In this paper, we introduce a new wearable display that is designed by considering human factors about 3D stereoscopic images to avoid inconveniences even if it is used for close range interactions with long-time and present pilot contents to evaluate feasibility studies.\",\"PeriodicalId\":169402,\"journal\":{\"name\":\"2015 IEEE International Conference on Consumer Electronics (ICCE)\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-03-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2015 IEEE International Conference on Consumer Electronics (ICCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCE.2015.7066343\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Conference on Consumer Electronics (ICCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE.2015.7066343","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optical see-through wearable display for close range interaction
In the field of Virtual and Augmented Reality technologies, current wearable displays are hard to suggest visual experiences that users can naturally manipulate 3D objects with their fingertips as in the case of 3D holographic user interface in a Sci-Fi movie. In this paper, we introduce a new wearable display that is designed by considering human factors about 3D stereoscopic images to avoid inconveniences even if it is used for close range interactions with long-time and present pilot contents to evaluate feasibility studies.