基于自然用户界面的浮学发展

Afif Rois Yusro, Saida Ulfa, Dedi Kuswandi
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引用次数: 3

摘要

现代学习与沉浸式学习结合AR和VR概念,提高学生的心理运动学习技能。沉浸式学习的概念是将学习乒乓球动作作为学习媒介,使用可以读取人体动作的传感器。本研究旨在利用Lee & Owens发展模型帮助学生确定学习乒乓球基本动作的客观性水平。研究对象为10名SMKN 1 Pasirian班学生。经过几位专家验证的开发结果被归类为非常有效。而沉浸式学习应用程序的测试结果是通过查看具有相当有效结果的个人试验结果和具有有效结果的现场测试结果来确定的。这表明这种互动式学习多媒体在提高精神运动学习效果方面是相当有效的。此外,在乒乓球基本动作的学习过程中,可以将沉浸式学习媒体作为主要的学习媒体来实施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengembangan Immersive Learning Berbasis Natural User Interface (NUI) Pada Materi Pembelajaran Tenis Meja
Modern learning with Immersive learning comes with AR and VR concepts to improve students' psychomotor learning skills. Immersive Learning is structured with the concept of learning table tennis movements as a learning medium using sensors that can read human motion. This study aims to help students determine the level of objectivity in learning the basic movements of table tennis using the Lee & Owens development model. The research subjects used 10 students of class X SMKN 1 Pasirian. The results of the development that have been validated by several experts are categorized as very valid. While the test results of immersive learning applications are determined by looking at the results of individual trials with fairly valid results, and field tests with valid results. This shows that this interactive learning multimedia is quite effective in improving psychomotor learning outcomes. In addition, immersive learning media can be implemented as the main learning media in the learning process of basic table tennis movements.
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