{"title":"基于自然用户界面的浮学发展","authors":"Afif Rois Yusro, Saida Ulfa, Dedi Kuswandi","doi":"10.17977/um038v5i32022p274","DOIUrl":null,"url":null,"abstract":"Modern learning with Immersive learning comes with AR and VR concepts to improve students' psychomotor learning skills. Immersive Learning is structured with the concept of learning table tennis movements as a learning medium using sensors that can read human motion. This study aims to help students determine the level of objectivity in learning the basic movements of table tennis using the Lee & Owens development model. The research subjects used 10 students of class X SMKN 1 Pasirian. The results of the development that have been validated by several experts are categorized as very valid. While the test results of immersive learning applications are determined by looking at the results of individual trials with fairly valid results, and field tests with valid results. This shows that this interactive learning multimedia is quite effective in improving psychomotor learning outcomes. In addition, immersive learning media can be implemented as the main learning media in the learning process of basic table tennis movements.","PeriodicalId":257144,"journal":{"name":"JKTP: Jurnal Kajian Teknologi Pendidikan","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Pengembangan Immersive Learning Berbasis Natural User Interface (NUI) Pada Materi Pembelajaran Tenis Meja\",\"authors\":\"Afif Rois Yusro, Saida Ulfa, Dedi Kuswandi\",\"doi\":\"10.17977/um038v5i32022p274\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Modern learning with Immersive learning comes with AR and VR concepts to improve students' psychomotor learning skills. Immersive Learning is structured with the concept of learning table tennis movements as a learning medium using sensors that can read human motion. This study aims to help students determine the level of objectivity in learning the basic movements of table tennis using the Lee & Owens development model. The research subjects used 10 students of class X SMKN 1 Pasirian. The results of the development that have been validated by several experts are categorized as very valid. While the test results of immersive learning applications are determined by looking at the results of individual trials with fairly valid results, and field tests with valid results. This shows that this interactive learning multimedia is quite effective in improving psychomotor learning outcomes. In addition, immersive learning media can be implemented as the main learning media in the learning process of basic table tennis movements.\",\"PeriodicalId\":257144,\"journal\":{\"name\":\"JKTP: Jurnal Kajian Teknologi Pendidikan\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JKTP: Jurnal Kajian Teknologi Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.17977/um038v5i32022p274\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JKTP: Jurnal Kajian Teknologi Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17977/um038v5i32022p274","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pengembangan Immersive Learning Berbasis Natural User Interface (NUI) Pada Materi Pembelajaran Tenis Meja
Modern learning with Immersive learning comes with AR and VR concepts to improve students' psychomotor learning skills. Immersive Learning is structured with the concept of learning table tennis movements as a learning medium using sensors that can read human motion. This study aims to help students determine the level of objectivity in learning the basic movements of table tennis using the Lee & Owens development model. The research subjects used 10 students of class X SMKN 1 Pasirian. The results of the development that have been validated by several experts are categorized as very valid. While the test results of immersive learning applications are determined by looking at the results of individual trials with fairly valid results, and field tests with valid results. This shows that this interactive learning multimedia is quite effective in improving psychomotor learning outcomes. In addition, immersive learning media can be implemented as the main learning media in the learning process of basic table tennis movements.