利用计算机图形技术在三维空间中传播声音

Panagiotis Charalampous, D. Michael
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引用次数: 8

摘要

声音在三维空间中的传播受到与光相似的物理原理的支配。因此,3D虚拟环境中的声音渲染可以受益于为图形渲染开发的方法,反之亦然。在这篇综述中,我们提供了用于声音渲染的方法的概述,这些方法与图形渲染共享概念和技术。首先,我们描述了几何传播技术,其中计算基于射线理论,类似于计算机图形学中的射线追踪技术。其次,我们回顾了数值技术。这些技术,类似于辐射的概念,是基于空间的细分元素。然后,我们描述了可以与其他方法结合使用的加速技术,以加快计算速度。最后,为了完整起见,我们将快速概述声音计算技术,这些技术可以模拟不适用于照明的特定声音效果。这项调查的目的是利用熟悉的和已知的概念在两个学科之间分享知识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sound propagation in 3D spaces using computer graphics techniques
Sound propagation in 3D spaces is governed by similar physical principles as light. As a result, sound rendering in a 3D virtual environment can benefit from methods developed for graphics rendering and vice versa. In this review, we provide an overview of methods used for sound rendering that share concepts and techniques with graphics rendering. Firstly we describe geometrical propagation techniques where the computations are based on ray theory similar to ray tracing techniques in computer graphics. Secondly, we review numerical techniques. These techniques, similar to the idea of radiosity, are based on the subdivision of the space into elements. Then we describe acceleration techniques that can be used in combination with other methods to speed up calculations. Lastly, for the sake of completeness, a quick overview is given of sound computation techniques that simulate specific sound effects that do not apply on illumination. The aim of this survey is to share knowledge among the two disciplines using familiar and known concepts.
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