游戏城市中的光明与黑暗英雄:预测未来建筑的交互式多元方法论

A. V. Solovieva, Egor A. Orlov, T. Semichevskaya
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引用次数: 0

摘要

作者提出了交互式和多元预测未来城市的概念。主要类型作为另一种预测的一部分被提出-一个游戏建筑乌托邦。分析了交互建筑预见的功能、属性和分类,揭示了建筑师在交互建筑预见设计过程中的基础性作用。作者在游戏乌托邦中引入了“光明”和“黑暗”建筑超级英雄的概念。在文章中,作者探索了一种基于电脑游戏原理的未来城市建筑预测的新方法。建筑师的主要角色被揭示出来,他是电影或电脑游戏中的英雄,通过他的行动创造了一个活生生的游戏未来。文章最后提出了21世纪建筑乌托邦的两个两极:游戏的虚拟空间和物理空间。本文采用协同的方法,提出了一个新的概念——博弈建筑乌托邦,作为多元交互式预测的一个定理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Light and Dark Hero in a Playing City: An Interactive and Multivariate Methodology for Predicting the Architecture of the Future
The authors offer the concept of interactive and multivariate forecasting of the city of the future. The main genre as part of an alternative forecast is proposed — a game architectural utopia. Its functions, properties, and categories are analyzed, the fundamental role of the architect in the process of designing interactive architectural foresight is revealed. The authors introduce the concept of a “Light” and “Dark” architectural superhero in the game utopia. In the article, the authors explore a new approach to the architectural forecasting of the city of the future, which is based on the principles of computer games. The main role of an architect is revealed, who acts as a hero of a film or a computer game, creating a living game future by his actions. At the end of the article, two polarities of the architectural utopia of the 21st century were proposed: the virtual and physical space of the game. Using a synergistic approach, the authors introduce a new concept — game architectural utopia, as a theorem of multivariate and interactive forecasting.
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