关于球体的多面体近似

David E. Fox, K. Joy
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引用次数: 5

摘要

作者研究了由多面体生成球的连续逼近的方法。每个近似都可以通过用与球体相切的平面对前一个近似的每个边进行斜切来获得。它们表明多面体序列的每个成员都可以与球体的Voronoi镶嵌相关联。在这个公式下,斜面切割操作可以通过插入点到Voronoi镶嵌来定义。该算法是这样定义的:多面体的仿射组合将收敛于球体的仿射操作。该方法作为建模操作和球体的细节级表示非常有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On polyhedral approximations to a sphere
The authors investigate methods by which successive approximations to a sphere can be generated from polyhedra. Each approximation can be obtained by bevel-cutting each edge of the previous approximation with a plane tangent to the sphere. They show that each member of the sequence of polyhedra can be associated with a Voronoi tessellation of the sphere. Under this formulation, the bevel-cutting operation can be defined by the insertion of points into the Voronoi tessellation. The algorithm is defined such that affine combinations of the polyhedra will converge to affine operations of the sphere. The method is useful as a modeling operation and as a level-of-detail representation for a sphere.
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