以Carnuntum场景为例的移动学习

Manfred Lohr
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引用次数: 1

摘要

本文描述了通过使用移动设备在课堂外进行学习活动的教学和技术方法的设计。这个概念是通过在协作和移动学习平台COLLAGE中应用角色扮演来实现的,该平台是在欧盟项目的框架内开发的。拼贴项目由欧盟委员会在电子学习框架内共同资助。游戏般的场景丰富了在Carnuntum考古遗址进行户外游览的现场体验。为了证明手机技术游戏可以在儿童中产生高度的参与度和热情,本文描述了由13岁儿童、16岁小学生和17岁学生组成的三个班级的实施结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mobile Learning by the Example of the Carnuntum Scenario
This paper describes the pedagogical and technological approach to the design of learning activities that can be conducted outside the classroom by using mobile devices. The concept was realized by a role-play applied in the collaborative and mobile learning platform COLLAGE, which was developed in the framework of an EU project. The Collage project was co-financed by the European Commission within the framework of eLearning. The game-like scenario enriches the field experience during outdoor excursions in the Archaeological site of Carnuntum. In order to demonstrate that mobile technology games can generate high degrees of engagement and enthusiasm in children the outcomes of the implementation conducted with three classes consisting of 13-year old children, 16-year old pupils and 17-year old students are described.
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