用户界面中的工程动画

T. Mirlacher, Philippe A. Palanque, R. Bernhaupt
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引用次数: 17

摘要

图形用户界面过去是静态的,图形化地表示一个又一个软件状态。然而,这些静态状态之间的动态转换是现代用户界面和流程中不可或缺的一部分,它们的设计和实现对设计师和开发人员来说仍然是一个挑战。本文提出了一种基于Petri网模型的方法,通过提供包括动画在内的整个用户界面的完整和明确的描述,来支持动画用户界面的设计、实现和验证。本文介绍了设计以动画为重点的交互系统的过程,以及在用户界面中定义和实现动画的框架。该框架提出了两个层次的方法来定义动画的高级视图(关注动画对象,它们的动画属性和动画的组成)和低级视图,处理动画的详细方面,如定时和优化。一个案例研究(在交互式电视领域)详细说明了所提出的过程和框架的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Engineering animations in user interfaces
Graphical User Interfaces used to be static, graphically representing one software state after the other. However, animated transitions between these static states are an integral part in modern user interfaces and processes for both their design and implementation remain a challenge for designers and developers. This paper proposes a Petri net model-based approach to support the design, implementation and validation of animated user interfaces by providing a complete and unambiguous description of the entire user interface including animations. A process for designing interactive systems focusing on animations is presented, along with a framework for the definition and implementation of animation in user interfaces. The framework proposes a two levels approach for defining a high-level view of an animation (focusing on animated objects, their properties to be animated and on the composition of animations) and a low-level one dealing with detailed aspects of animations such as timing and optimization. A case study (in the domain of interactive Television) elaborating the application of the presented process and framework exemplifies the contribution.
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